Shropshire Star

The 10-year history of the iPhone

How has the Apple smartphone changed in a decade?

Published
(Cathal McNaughton/PA)

The next version of the iPhone, one of the most recognisable gadgets of modern times, is set to be unveiled by Apple on Tuesday.

In its decade of existence, the phone has witnessed record-breaking sales highs and controversial lows linked to design flaws and user backlash over changes to its appearance and key features.

Here is a closer look at the history of the iPhone.

2007

The first iPhone
(Cathal McNaughton/PA)

2008

iPhone 3G
(Anthony Devlin/PA)

The App Store is also launched.

2009

iPhone customers
(Anthony Devlin/PA)

2010

iPhone 4 being sold
(Johnny Green/PA)

Sales rise again to 47.5 million.

iPhone 4 queues
(Johnny Green/PA)
iPhone 4S
(Anthony Devlin/PA)

Also this year, Apple surpasses long-standing market leader Nokia as the largest mobile phone vendor in the world by revenue.

2012

Applie iPhone 5 (left) and 4s (right)
(Matt Grayson/PA )

2013

iPhones in 2013
(John Stillwell/PA)

2014

iPhone 6
(John Phillips/PA)

Sales response shatters all Apple records, with four million sold in the first 24 hours and 10 million in the first three days of availability. However, the 6 and 6 Plus are not without flaws, as some users report their devices bending when sat on or placed under pressure.

2015

(Yui Mok/PA)

In September, the 6s and 6s Plus are released, complete with a new pressure sensitive screen.

2016

iPhone 7
(Yui Mok/PA)

Then in September, the iPhone 7 and 7 Plus are announced, with the Plus housing a dual rear camera for the first time that is designed to capture images to rival that of a digital camera.

2017

Apple iPhone 7 in red
(Apple/PA)

At the company’s WWDC developer conference in June, augmented reality platform ARKit is previewed for the first time on iPhone as part of the upcoming iOS 11 software update. It will enable developers to build AR apps for the iPhone that use the new technology – which combines real images with virtual ones for gaming and entertainment experiences.

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